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返信[32]
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Jacob KulcakKid4
(sorry for not asking until now, I've been busy. But anyways) could you tell me how to put something like IF BUTTON==#UP THEN BGGET... I already tried that, but it didn't work. The reason I need this, is because when you come back to the main room, you go back through the door again.
0そうだね
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Jacob KulcakKid4
How would I use SPHOME so that the sprite doesn't go out of the bounderies when it gets bigger? (it doesn't do that when it's at normal size)
2そうだね
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返信[1]
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Jacob KulcakKid4
It's pretty much the same thing. SPSET 0 the definition number,1 the sprite that you want. then SPOFS 0 def number,x,y IF BUTTON==#left THEN X=X-1. And then x+1 for right.
0そうだね
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返信[31]
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Jacob KulcakKid4
Thanks, it works now.
1そうだね
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返信[29]
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Jacob KulcakKid4
No, I'm pretty sure i wasted your posts today. Helping me with stuff that you already know. So I fixed that bar, but now its acting as if that command isn't there. Sorry for making you use all your posts on this, by the way. I'll make a new play journal sometime later, most likely asking a question.
0そうだね
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返信[27]
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Jacob KulcakKid4
When I put this down, it says syntax error.
0そうだね
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返信[25]
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Jacob KulcakKid4
No, I don't use SPHOME.
0そうだね
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返信[23]
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Jacob KulcakKid4
Here's the picture. (if it helps)
0そうだね
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返信[22]
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Jacob KulcakKid4
Ok, when I do that, it dosen't do anything when the sprite hits the door. (something happened with my posts, so now i have 17 left. I think it's because of slow internet)
0そうだね
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返信[3]
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Jacob KulcakKid4
Wait, You're making a game about differant languages, yet you can't even translate them...10/10 best game of 2017
0そうだね
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返信[20]
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Jacob KulcakKid4
What is the MOD for? This is my last post. For some reason I didn't get any new posts today.
0そうだね
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返信[18]
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Jacob KulcakKid4
I mean the exact center of the door tile.
0そうだね
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返信[17]
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Jacob KulcakKid4
It finally works! Thanks for your patience with me. But to go through the door, the sprite has to be in the exact center. Is there a way to make the sensing point wider?
0そうだね
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返信[1]
親投稿
Jacob KulcakKid4
this looks like wizards 101.
0そうだね
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返信[2]
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Jacob KulcakKid4
kibble, what do you mean key? It's just a picture.
0そうだね
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返信[15]
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Jacob KulcakKid4
I don't know how to use the smile tool to find the tile-number. On my the comment where it shows the game i'm making, the top door is the place i'm trying to use. it's position is 12,1(I'm pretty sure)
0そうだね
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返信[14]
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Jacob KulcakKid4
Ok, I'm trying to see if i'm understanding this correctly. IF BGGET (0/layer,X,Y/the sprite's x and y positions,1/so that it registers the tiles in pixel form? something like that)==(24)/the tile I want it to do something on THEN... If that's correct, the only problem i have is figuring out which tile it is.
0そうだね
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返信[12]
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Jacob KulcakKid4
It's not working for me. The x,y coordinates are the coordinates for the tile I want it to happen on.
0そうだね
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返信[11]
親投稿
Jacob KulcakKid4
What is the 1 for?
0そうだね
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返信[9]
親投稿
Jacob KulcakKid4
If their a command that allows something to happen if a sprite hits a certain part of the map?
0そうだね
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