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返信[53]
親投稿
Jacob KulcakKid4
Do you think putting "SPHOME 1,8*SX,8*SY" would work? SX and SY are the mutiplication numbers for spscale.
0そうだね
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返信[52]
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Jacob KulcakKid4
Well, it's doing pretty much the same thing as before. (the picture is from your modification)
0そうだね
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返信[50]
親投稿
Jacob KulcakKid4
Ok, thanks for all your help. I'll go to the sphome post that I made and ask the other people about it.
0そうだね
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返信[47]
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Jacob KulcakKid4
Unfortunately, I'm going to be busy today, so I'll have wait until tomorrow to work on it.
0そうだね
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返信[46]
親投稿
Jacob KulcakKid4
Thanks! This helps a lot. My only questions are fairly simple. What are "!" marks for in the buttons area? And do the "&&" signs do the same thing as the "||" lines? I'll be sure to put you in the credits.
0そうだね
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返信[75]
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Jacob KulcakKid4
Hello?
0そうだね
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返信[44]
親投稿
Jacob KulcakKid4
It's fine. I'm glad you're putting in your time to help me.
0そうだね
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返信[42]
親投稿
Jacob KulcakKid4
And thanks in advance.
0そうだね
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返信[41]
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Jacob KulcakKid4
Ok, let me know if it doesn't work. And just so you know, it will probably be messy and maybe a little confusing.
0そうだね
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返信[13]
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Jacob KulcakKid4
@Mathprg or @Hanzo or whoever, this is how far the sprite goes in the top-left corner when I put SPHOME 1,8,8 just after SPSET. I hope this helps.
0そうだね
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返信[39]
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Jacob KulcakKid4
There's nothing wrong with the circle-pad. I just thought you would have to change up the X DEF 16 stuff because of it. I could give you a key for the game if you want. Just so you know, if you look at the code, it's messy.
0そうだね
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返信[36]
親投稿
Jacob KulcakKid4
Fixed the x+8,y+8 thing. It works really well now.
0そうだね
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返信[35]
親投稿
Jacob KulcakKid4
Ok, when I put SPHOME just before spset, an error occurs, so I took that out. Hopefully changing to the circle-pad didn't mess it up. I can change it back to the d-pad if needed. And last, where would I put the IF BUTTON(2) == #UP THEN?
0そうだね
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返信[12]
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Jacob KulcakKid4
Ok, I'll try that when I get back from somewhere. And your english is really good if it's not the main language you speak. I thought you were younger because almost everyone on miiverse are kids talking about video games.
0そうだね
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返信[9]
親投稿
Jacob KulcakKid4
Ok. (no offense, but I thought you were younger)
0そうだね
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返信[33]
親投稿
Jacob KulcakKid4
Also, what are the || lines for? (hopefully you remember what I'm talking about)
0そうだね
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返信[7]
親投稿
Jacob KulcakKid4
Sorry, I'm trying to do something with Hanzo on this game and I can't do this Until I hear from him. I'll make a new post once it's done.
0そうだね
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返信[5]
親投稿
Jacob KulcakKid4
Yeah, I already have enlargement collision complete. let me try what you said, MathPRG.
0そうだね
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返信[3]
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Jacob KulcakKid4
I did it like the example said (yes, sx and sy are the variables) but it just says error.
0そうだね
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返信[74]
親投稿
Jacob KulcakKid4
Why is nobody commenting?
0そうだね
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