Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
129 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48
次のページ(過去)
返信[7]
親投稿
Jacob KulcakKid4
@Rin/Freind go down to the discussions until you see GAME MAKING TEAM POST (#5).
1そうだね
プレイ済み
トピック
Jacob KulcakKid4

SPANIM?

The title pretty much sums it up, how do I use SPANIM for something like when up is pushed on the circle-pad, it animates the sprite on screen? I realize that I ask a lot of questions...
3そうだね
プレイ済み
返信[3]
親投稿
Jacob KulcakKid4
I'll make a discussion on SPANIM later to try and get more people to help. (no offense)
0そうだね
プレイ済み
返信[2]
親投稿
Jacob KulcakKid4
Ok, so that's for XY, which moves the sprite? I think UV is the way I meant, like cartoon animations.
0そうだね
プレイ済み
返信[1]
親投稿
Jacob KulcakKid4
Well first, I would suggest reading the manual (it's gonna take a while)
1そうだね
プレイ済み
返信[7]
親投稿
Jacob KulcakKid4
Why is everybody lolololololing
0そうだね
プレイ済み
プレイ日記
Jacob KulcakKid4
Can someone help me with SPANIM? I'm trying to mess around with it to try and understand it, but it just doesn't make sense. All I know is if I follow the example, it moves the sprite in a weird way, and if i switch xy with uv, it goes crazy.
3そうだね
プレイ済み
返信[56]
親投稿
Jacob KulcakKid4
@Noah, your game is good, but it really needs to give you more time to read the text.
2そうだね
プレイ済み
返信[55]
親投稿
Jacob KulcakKid4
@Kibble, I don't think this team has any spriters. I'm pretty sure it's all coders and n00bs.
0そうだね
プレイ済み
返信[2]
親投稿
Jacob KulcakKid4
What PChicken is basically saying, is, "in your dreams."
2そうだね
プレイ済み
返信[5]
親投稿
Jacob KulcakKid4
Try adding ( ) around the 0,1. SPHITSP (0,1)
0そうだね
プレイ済み
返信[90]
親投稿
Jacob KulcakKid4
Also, @Something... This discussion is almost full, jsyk.
0そうだね
プレイ済み
返信[89]
親投稿
Jacob KulcakKid4
I'll let you explain, J.P.
0そうだね
プレイ済み
返信[88]
親投稿
Jacob KulcakKid4
Kibble, I can explain.
0そうだね
プレイ済み
返信[86]
親投稿
Jacob KulcakKid4
Oh, I wasn't expecting J.P to respond also. Coincidentally just before me.
0そうだね
プレイ済み
返信[84]
親投稿
Jacob KulcakKid4
I think I can help you with that. What I usually do is put, "SPCOL management number" right after I use SPSET. To detect the collision between the sprites, you put, "IF SPHITSP(First SP number, second SP number) THEN what ever you want to happen.
0そうだね
プレイ済み
返信[76]
親投稿
Jacob KulcakKid4
Is this thing working? *taps screen*
1そうだね
プレイ済み
返信[59]
親投稿
Jacob KulcakKid4
And again, thanks for all your help.
0そうだね
プレイ済み
返信[58]
親投稿
Jacob KulcakKid4
Ok, I'll do that. I'll just set the grown sprite boundaries as something to fix in an "update" of the game. It's really slowing my progress of the game, so I'll work on it later.
0そうだね
プレイ済み
返信[54]
親投稿
Jacob KulcakKid4
The SX and SY thing didn't work, so I took it out.
0そうだね
プレイ済み