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返信[8]
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Phillip IAmAPerson620
Yes, we've seen SB graphics. Yes, it needs to be 8-bit style. Why does FNaF look so nice? 90% of the graphics are just loaded from a file and copied onto the screen. With a Gmod thing, it would require drawing everything, taking much more time.
4そうだね
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返信[2]
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Phillip IAmAPerson620
This is why we need switch/case.
1そうだね
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Phillip IAmAPerson620
Due to popular request, I've decided to make a PTC compiler in SB. So far, it's coming along very well (99% of the code is copied from N#). I may publish independently my compiler shell…
8そうだね
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返信[3]
親投稿
Phillip IAmAPerson620
Home start?
0そうだね
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Phillip IAmAPerson620
N# has setters now!
4そうだね
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返信[2]
親投稿
Phillip IAmAPerson620
You'll need somebody with experience in MML.
1そうだね
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返信[3]
親投稿
Phillip IAmAPerson620
This is the first N# game made, and there is no key (as I made it).
0そうだね
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Phillip IAmAPerson620
Yes! Finally hit the 1,000 ticket mark!
2そうだね
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Phillip IAmAPerson620
Here's some more N# code.
3そうだね
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Phillip IAmAPerson620
Yes! N# Lambdas are working awesomely!
3そうだね
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Phillip IAmAPerson620
Does this look like a good lambda syntax for N#?
5そうだね
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返信[13]
親投稿
Phillip IAmAPerson620
Doesn't exist.
0そうだね
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返信[11]
親投稿
Phillip IAmAPerson620
In case the news isn't widespread enough, I have no plans on making MC3DS. Not enough demand. Plus, I'm tired out on Minecraft. Not sure I could endure development.
0そうだね
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返信[3]
親投稿
Phillip IAmAPerson620
but that takes more processing time. This is part of real-time N# compilation and I need to be fast.
0そうだね
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Phillip IAmAPerson620
Has my code readability hit rock bottom yet? (this actually does stuff correctly) Not even trying to obfuscate lol.
3そうだね
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Phillip IAmAPerson620
Okay, Dictionaries are pretty much complete. In the process of making a Dict class, I made it to where you can also now pass objects by reference to user-made functions, similarly to INC and PUSH! Don't ask how I compile this to SB (I spent 8 hours on one line of code yesterday).
4そうだね
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Phillip IAmAPerson620
N# now has...dictionaries! Now you are no longer limited to arrays. Here's an example program showing off a dict.
2そうだね
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返信[5]
親投稿
Phillip IAmAPerson620
As for compiling stuff like objects in N# to SB, that is much harder to do as there are no objects in SB. I had to spend days just figuring out the best way to make objects (which ended up being functions and PRGDEL/PRGINS magic) before I ever wrote a single line of code.
0そうだね
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返信[4]
親投稿
Phillip IAmAPerson620
The exact process is way too complex to explain, but I basically read through each line, check for keywords or statements, and convert it into proper SB syntax. For example, "while (true)" in N# is identified as a WHILE loop, so I take the WHILE keyword and add in whatever's in parenthesis, which happens to be the 'true' keyword. Thus, the compiled output would be "WHILE true"
0そうだね
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Phillip IAmAPerson620
Introducing the IONCC: International Obfuscated N# Code Contest! Create the most obfuscated N# program as possible! Here's a short example program. Deadline March 31. Post the program keys here!
2そうだね
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