Archiverse Internet Archive
Phillip IAmAPerson620
アメリカ
誕生日06/20
ゲームの腕前上級者
利用したゲーム機ニンテンドー3DS
フレンド0/100
フォロー0
フォロワー38
投稿数63
そうだね数17
取得日時

Hey! I mainly hang out at the SmileBasic community. Not much to say.

投稿のみ 投稿と返信
前のページ(最近)
1 2 3 4 5 6 7
次のページ(過去)
返信[1]
親投稿
Phillip IAmAPerson620
As of now, the current goal is to port the code from the original MCDS to use as a base for MC3DS. I hope to have this done by the end of the week.
2そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Okay so people keep talking about Minecraft, so as the leader of the Petit Computer Minecraft DS project, I've decided to continue the project by porting it to the 3DS. I plan on working with the best of the best to get this going, so expect a professional-grade job!
7そうだね
プレイ済み
返信[33]
親投稿
Phillip IAmAPerson620
@Scientist It's cool. Yea I tried learning C++ as my first language after learning Petit Computer ("prequel" to SmileBasic) about four years ago, and I couldn't get past flow control.
0そうだね
プレイ済み
返信[26]
親投稿
Phillip IAmAPerson620
[cont] Haskell and is much easier to learn, especially since it's based on the .NET framework. It will be similar to C# and Visual Basic, if you choose to learn those. Whatever your decision, do much research.
1そうだね
プレイ済み
返信[25]
親投稿
Phillip IAmAPerson620
[cont] Visual Basic (though that's hardly basic), etc. I would suggest a language like Python, Lua, or OCaml. Those are all relatively easy and they are quite different in programming style. My personal favorite language is C#, followed closely by Haskell. You may find C# to work well, but Haskell is much more difficult to learn, and I don't suggest learning it early on. F# is closer to [cont]
1そうだね
プレイ済み
返信[24]
親投稿
Phillip IAmAPerson620
Forget anyone who says that any language without objects shouldn't be learned (it's absolutely naïve), forget anyone who says that C/C++ would be good (it's nearly impossible for someone who's only used BASIC), forget anyone who says JavaScript is good (it's a terrible language). BASIC is really just a genre of languages. Many languages fall into that category. There's SmileBasic, QBasic, [cont]
1そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
I present to you: a recurring, higher-order, dynamic-type function in N#! This requires a miracle of SB to compile and run correctly.
4そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
I rebuilt Vieger (my 4D platformer) in N#, so I literally don't have to use SmileBasic at all. This helps because Object-Oriented programming is good.
6そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
BEHOLD! A BigInteger division algorithm in N#! This is part of a large BigInt N# library I just finished.
0そうだね
プレイ済み
返信[1]
親投稿
Phillip IAmAPerson620
Use a semicolon, not a comma INPUT "hi"; A$
0そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Here's a call trace from one of my programs. I can't even keep up with this.
2そうだね
プレイ済み
返信[1]
親投稿
Phillip IAmAPerson620
Maybe you accidentally (also SB glitch) turned F$ into a pointer?
1そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Working on a BigInt library for N#! So far, it can add two numbers of arbitrary length.
2そうだね
プレイ済み
返信[10]
親投稿
Phillip IAmAPerson620
I can't wait to play my game in >5 FPS. Your screenshot says 32...pretty nice!
0そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
This AI is gonna be the end of me.
9そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
YES!!! I finally implemented optional arguments! Key: EEVE34J
4そうだね
プレイ済み
返信[18]
親投稿
Phillip IAmAPerson620
Maybe none of them help because you have that attitude of yours. Let's stop unnecessary name calling, please.
0そうだね
プレイ済み
返信[15]
親投稿
Phillip IAmAPerson620
No need for caps. There are several online tutorials and resources. There's also an in-game manual.
0そうだね
プレイ済み
返信[2]
親投稿
Phillip IAmAPerson620
Vice versa. It compiles SBv2 (Petit Computer) code to SBv3 (SmileBasic) code. Thus allowing ports of Village, MM2PTC, Minecraft DS, etc.
0そうだね
プレイ済み
返信[13]
親投稿
Phillip IAmAPerson620
Then you should learn. That's the whole point of this application, anyway.
0そうだね
プレイ済み