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返信[18]
親投稿
Ricardo Caffeine305
Personally, I think gamification sucks and edutaiment, if sometimes educational, rarely entertaining.
1そうだね
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返信[17]
親投稿
Ricardo Caffeine305
We'll show this app to beta-testers today, 16hrs.
0そうだね
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返信[16]
親投稿
Ricardo Caffeine305
Took this Videogame Desing 101 course this last mid-term. Final project was an edutaiment app that gamificates a tool to help elementary kids with reading issues. Most things we're doing are static images, typewritter-style flavor texts and clickables to present a quiz.
0そうだね
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返信[14]
親投稿
Ricardo Caffeine305
It is! Or was. Guess it was renamed transitionImage or the like.
0そうだね
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返信[12]
親投稿
Ricardo Caffeine305
Halfway up there!
0そうだね
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返信[11]
親投稿
Ricardo Caffeine305
Decided on a solution as drastic as his: I'm rewriting the code of my level from zero and without using his fancy inherited classes. Will use my own classes and control everything with just click listeners to switch images instead of his animatedAlphaDegradatingTransitionBetweenImages extends GameActivity()
0そうだね
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返信[10]
親投稿
Ricardo Caffeine305
Oookaaaay! just discovered he just deleted his displayDialog function. Now he wrote a NEW function named viewTransition whose functioning I'm about to discover...
0そうだね
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返信[9]
親投稿
Ricardo Caffeine305
*run* away
0そうだね
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返信[8]
親投稿
Ricardo Caffeine305
He says it's quite easy so he writes no comments on it's code, making it kinda diffcult for me to read it. As a first impression I though it'd be easy to write on Android Studio, but having near no help (au contraire!) from partner and little interes on the project, all I really want is to deliver the beta and ran away from the project.
0そうだね
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返信[7]
親投稿
Ricardo Caffeine305
We decided to work on Unity first. Interface was intuitive to me, but my partner wanted greater control over the code. After a month working on Unity by myself (partner DID hang on), partner decided we should Switch to Android Studio and right then he started typing all this code I've been struggling to read.
1そうだね
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返信[5]
親投稿
Ricardo Caffeine305
Well, he programs. I just try to follow his pace. We've a meeting with them beta-testers this friday. And that's where our association ends. I've become almost a deadweight for the guy.
1そうだね
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返信[3]
親投稿
Ricardo Caffeine305
In some sense, yes. I'm eons ago from what this guys knows. Sad part is he writes without comments and I have to catch up with his code. Most of times I end up understanding up to nothing... that level I wrote was almost a miracle and it was strongly based on what he did for his level...
2そうだね
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返信[1]
親投稿
Ricardo Caffeine305
But I won't give up. As soon as we beta-test that monster-of-a-game I'm leaving the project. Will start working on my idea, on my preffered language at my own pace. There will be no other who to blame rather than myself!
1そうだね
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プレイ日記
Ricardo Caffeine305
Developing an Android project. Teammate is a programming genius. He just writes code I simply can't understand with the level I have. And modifies the project and the IDE without notice making it even more confusing a language that's already confusing to me! Code is unnecessary complex and on top of that, Buggy! Frustrating Experience!
12そうだね
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返信[8]
親投稿
Ricardo Caffeine305
You're SO into game dev! will try this right now!
0そうだね
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返信[4]
親投稿
Ricardo Caffeine305
Will take the liberty and write the code, then. NRS51EM3
0そうだね
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プレイ日記
Ricardo Caffeine305
Downloaded this platformer example on order to study it's cpde. Not sure if I can post Public Key in here Miiverse, though.
7そうだね
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返信[4]
親投稿
Ricardo Caffeine305
Found it. feeling stupid...
0そうだね
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返信[2]
親投稿
Ricardo Caffeine305
Found it! feeling silly...
0そうだね
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返信[3]
親投稿
Ricardo Caffeine305
Sorry! My bad! I didn't mean "load to the cloud" but "load to the 3DS" as in "downolad".
0そうだね
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