Working on a new title. Not revealing yet
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A simple program to reset the function keys above the keyboard to the default values.
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Now i can Change the mario texture
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SmileBASIC uses the 3DS's GUI font, which means these special characters can be used.
Pointless, as you can only use the GUI font in DIALOG.
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I'm sorry that I have to say this, but the 3D-ish effect is too much trouble for me to include it in THE ENDLESS WAR. I will be resorting back to my original plans of 2D and top-down visuals. Sorry for any disappointment.
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Anyone know how I could improve this? it's a scrolling text thingy, but the wait time is really weird at certain lengths
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Continuing the battle system for my RPG! There are now 2 enemies AND saving!
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Hey Guys...
Where can I learn to code SmileBASIC better? I really want to improve, but don't know where to look.
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Public Keys?
Are there any keys I can use?
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How do I get the screen to flash one color?
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Map Reading Issues
I'm trying to read a map from a data string. This is what I put to set the start and end of the loop.
FOR MAP_X=0 TO 23
READ MAPCHECK$
(Later, I put NEXT some lines down.)
The issue is the map is 42 characters long (0-41), but I can't put a higher max number than 23 or I get an error. I don't know what's going on. Can someone help me?
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Could this maze possibly be getting... spookier?
A quick peek at the graphical upgrade I've been working on, which is textured floors! Note that the way this is designed, there can only be one repeated texture, but that limitation means I can retain a solid framerate, as well as the 3D and lighting effects.
Not sure when I'll be releasing this, but I'll keep you posted!
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