Haven't posted in a while oops. Anyways, I'm moving my tactical strategy/rpg game into a tiled format if that makes sense. This gives more control of abilities and interaction with objects. Shouldn't take too long but I'm a glacial-pace programmer so we'll see.
Well, I guess that my game now contains the core mechanics for tactics rpg (Except AI). I want to know what are the mechanics that you like in tactics rpg. Things that I will implement(By priority): 1.AI 2.Combat animation(I'll do something similar to Half-Minute Hero battles on the top screen) 2.Ability to select and play other stages. 2.Inventory system. 3.Config 3.Skills. 4.Unit managment.