I figured out how to create a 3D effect with two interconnected pages! It know someone already used this technology in one of his games but I still think its cool to figure this out on my own.
I have 2 questions
1.how do you make those menus where like you press a button to go to a game?
2.how do you like have lets say text and then you want more text but not showing the 1st set of text?
Haven't posted in a while oops. Anyways, I'm moving my tactical strategy/rpg game into a tiled format if that makes sense. This gives more control of abilities and interaction with objects. Shouldn't take too long but I'm a glacial-pace programmer so we'll see.
Well, I guess that my game now contains the core mechanics for tactics rpg (Except AI).
I want to know what are the mechanics that you like in tactics rpg.
Things that I will implement(By priority):
1.AI
2.Combat animation(I'll do something similar to Half-Minute Hero battles on the top screen)
2.Ability to select and play other stages.
2.Inventory system.
3.Config
3.Skills.
4.Unit managment.
Can somebody help me make a shooting mechanic? like if im looking at a sprite and i push y the the weapon animation plays and the sprite breaks (animates)