2016/12/07のSmileBASIC コミュニティの投稿

2016/12/06の投稿
2016/12/08の投稿
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I figured out how to create a 3D effect with two interconnected pages! It know someone already used this technology in one of his games but I still think its cool to figure this out on my own.
7そうだね
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V.G.Lover messi-416
I have 2 questions 1.how do you make those menus where like you press a button to go to a game? 2.how do you like have lets say text and then you want more text but not showing the 1st set of text?
1そうだね
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Levi LeviJS
Haven't posted in a while oops. Anyways, I'm moving my tactical strategy/rpg game into a tiled format if that makes sense. This gives more control of abilities and interaction with objects. Shouldn't take too long but I'm a glacial-pace programmer so we'll see.
6そうだね
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V.G.Lover messi-416
SmileBASIC community get ready for Adrish learner in 2017!
3そうだね
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お絵かき
V.G.Lover messi-416
3そうだね
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Josiah Spike4
I'm surprised how well this turned out! I do better withpixel art when it's on a bigger scale.
12そうだね
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ネタバレ
videogamer VideogamerBros
25 mario challenge
3そうだね
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raimondz raimondzz
Well, I guess that my game now contains the core mechanics for tactics rpg (Except AI). I want to know what are the mechanics that you like in tactics rpg. Things that I will implement(By priority): 1.AI 2.Combat animation(I'll do something similar to Half-Minute Hero battles on the top screen) 2.Ability to select and play other stages. 2.Inventory system. 3.Config 3.Skills. 4.Unit managment.
5そうだね
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MrPeanut Ray23NID
OMG I JUST MADE MY FIRST GAME EVER!!!!!!!!!!!!!!!!!!!!
4そうだね
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After a couple of hoursof work, I finally got a 3D cube to rotate across the y-axis.
20そうだね
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トピック
Ep17 EmPx17

FPS shooting mechanic help.

Can somebody help me make a shooting mechanic? like if im looking at a sprite and i push y the the weapon animation plays and the sprite breaks (animates)
3そうだね
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