2015/12/04のSmileBASIC コミュニティの投稿

2015/12/03の投稿
2015/12/05の投稿
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ĦHarry Ramstrong
Still working on that Turtle Graphic program. Not much to report. A lot of the changes are internal reorganization. Bezier2 is an example. It's a thick line Bezier algorithm. I went back to using GCIRCLE anyway. But it's so good, I'm keeping it in there.
4そうだね
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Josiah Spike4
One power up down :) now for some more. Any one have any ideas for power ups?
4そうだね
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jody jodymcdougle
smile
4そうだね
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Lukas dogcutie

From 1-10 (One is understand right away-Ten is You have to be the best programmer), how easy is it to code BASIC?

0そうだね
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βîήк binkster
Anyone know of a site with Public Keys? I've only found solid gunner...
2そうだね
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PikaRyan papermariofanmm
OH WHO AM I KIDDING. I could not pass this game up Blockdude is a masterpiece in the ti-84 world and for a good reason... its a game you can play on a ti-84 and it has good level design the original was awesome the iphone port was good and this is cool...i give block dude 5 dudes out of 5
7そうだね
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MathPRG MathProgrammer
This seems to be getting somewhere... This is the POLYGON Game Options menu. It allows you to customize the way the game goes a bit!
6そうだね
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Vincent lanceviea

Argh! I am still having a hard time understanding Smilebasic! Someone please give me some advice to get started on my game.

0そうだね
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ENIGMA BrutusBatutus
Just bought this. Hope I don't regret this, but I am in a computer science 2 class right now and I do hope to check outher peoples' stuff.
3そうだね
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D.J. IGottaPee
VICTORY SCREECH. WOOOOORROYDHGSYRSTRWRGDRY46GDAQRJLLNTUKGTUEGWARA4GHYSFHJBDRUH, ect.
12そうだね
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raimondz raimondxz
Some progress on my project. Still trying to create a chunk system to load big backgrounds
7そうだね
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Gad Iknowitall
AENK3CJ - Bad Apple - Credits to rei-nntd
8そうだね
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MathPRG MathProgrammer
Yay, with one tiny modification to the code, the sine-colored background is no longer one pixel off! That really looked bad in my last post... It slipped because SmileBASIC makes it so much harder to notice, while MiiVerse makes it jump out at you. :)
5そうだね
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MathPRG MathProgrammer
Pretty sure it's a bug, however, when collision definition is executed while a sprite is animating or using SPANIM in any way with a delay, the collision will be weirdly extended in the direction that the sprite was moving. This is really throwing my MAIN MENU Screen for POLYGON off...
4そうだね
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Nathaniel Rubixcube-solver
awesome screen-shot for an awesome game!
2そうだね
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Kl'Dck Hul HissingToaster
Flamier flames today!
3そうだね
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