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ĦHarry Ramstrong
Still working on that Turtle Graphic program. Not much to report. A lot of the changes are internal reorganization. Bezier2 is an example. It's a thick line Bezier algorithm. I went back to using GCIRCLE anyway. But it's so good, I'm keeping it in there.
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ĦHarry Ramstrong
Alas, I finally ran out of letters, so I'm wrapping it up. The last letter, U, is used to denote bit field. I added file loading to make it really useful as a standalone. I also changed the behavior of a command or two, which makes it incompatible with old code. Very close to 1.0 release!
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ĦHarry Ramstrong
Here's the updated command list. I hope I have enough time to improve it for the Ogiri Tool section. Todo: Library version, GUI, Tutorial files. Hopefully, I'll finish the Library version this weekend. Then it's on to GUI, which is rather complicated to design fully.
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ĦHarry Ramstrong
Here's the original thick line Bezier. Look, it fits in one screen! :) This took me over 2 hours just because I'm not good at math. Another version, which ended up being discarded was a cross-wise version (2 hours wasted!), instead of length-wise. I had wanted to add variable line thickness for truly artistic lines, but that can wait until after GUI.
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ĦHarry Ramstrong
And if you wonder why there are two GPSET, one was superfluous. It was from when I set the J loop from 0, like this screen post. Basically, one is to the left, the other is to the right.
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NagatoYuki newtonyic1
what's turtle graphics?
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ĦHarry Ramstrong
Turtle graphic is a drawing system where you tell a robot turtle to go forward, turn left/right and raise/lower the pen, drawing lines as it goes. Usually associated with LOGO programming language, used to teach children computer programming concepts.
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NagatoYuki newtonyic1
ok
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