Looks good indeed man! Excited to try it, and I don't say that about many games. Let me know if you want some help, I'm pretty good (with certain things anyway).
maybe 2 and a half months..? something like that..
also yeah i am looking to find a few people to help me make this because its going pretty slow right now.
right now its just me (and possibly SimΞon soon) working on it.
though last night my 3ds died and i lost all my code for my inventory so ill have to redo it.
well it did, but I make multiple copys of my game so if one update causes a problem I can easily fix it or revert back to the previous one, then after a while I delete the old ones that I know work
Hey jp could you help me make a game.I looked at some tutorials and i am still haveing trouble.If you could that whould be really great.Thank you for reading.
*3ds starts blinking red*
J.P: oh, it'll be fine for a few more minutes.
3ds: J.P! Please! Plug in the charger! My life is on the line!
J.P: did somebody hear something?
3ds: *sob*
*shows Jacob broken 3ds charger port (NOT CHARGER)*
*tells he is used to it dieing as it happens a lot*
*shows poor 2ds which is literally constantly charging*
*2ds: "please, can I take a break..?!"*
*me: "no I just finished, time to charge another one"
*2ds: *noooooooooooooo*
*takes off back cover, imagines that its a 2ds heart surgery*
lol
so true though...
Wow, I never felt so sorry for a gaming system.
*Beep* *Beep* *steady beeping keeps going*
Nurse: Dr. J.P, we need more anesthetic FAST.
*J.P runs in with a lab coat on and a needle in his hand*
J.P: ok, hold him down nurse. *looks down at patient* This may pinch a little, ok?
*needle goes in and 2ds shuts down*
*a single tear falls down J.P's cheek*
J.P: it's for the greater good.
*Two weeks later*
*2ds turns on*
*J.P comes into the room with a smile, and brings the system, on a wheelchair, to the other room*
*sitting there are all the DS systems from the past*
J.P: it was a successful operation.
*game sounds from games from all the different systems start going*
*Scene darkens with fast-pace, inspirational music playing*
im copying that and putting it one my favorite posts list.
but... hahahahahahahahahahahahaHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA that was soooooooooooooooooooo funny and sad lol!
I showed it to my sis too. lol.
Oh, that's what I should work on, stop coding games and start coding robot programs and make my stories a reality...Yeah, I'll let someone else do that...*gasp* I'm going to be on a list!
Mom! We did it!!!
Would make it into a suspenseful scene, but I've had my share of overdoing stories lol.
ok well you cant make a 3d one but a 2d one is possible, but can you be a little more specific, do you need help making it or help learning how to code?
what do you know?
do you know some coding are or you just starting?
i need to know these so i can be on the same level as you instead of going onto stuff that you wont understand.
but im fully willing to try to help.
Let me show you the REAL magic.
*enter scene where they're flying to the island in Jurassic park the movie*
J.P:*yells over wind* why did you bring me here!?
Me: you'll see! *crazy grin shows up*
*they go into the building*
*both walk through back doors which lead to a huge gate*
Me: WELCOME to Coding Park!
*Jurrasic park music plays*
ok. lets start with the basics.
a sprite is basically the images or item/characters and basically everything. -not maps usually though.
so spset sets a sprite and is followed by two numbers, the first is the management number, this is used to tell apart different sprites the number will always be at the begining of the command, then the definition number, if you go to the smile tool, on the
bottom screen, go to the bar and press the 2nd to last one spdefs or something like that, there you can go through all the sprites and there defined numbers, so you would do like SPSET 0,0
management numbers can go to like 512 or something like that you can go in any order.
once this is done you will use SPOFS to move it around, same management number then the x and y you want it to move.
now test around with them and other commands like them, push the help button to see what they do.
once you have tested a bit tell me and we will start on maps.
**J.P.** (yelling) "AND WHY DID YOU BRING ME HERE?"
you (also yelling) "WHAT? I CANT HEAR YOU! THE MUSIC IS TOO LOUD!"
me "WHAT?! DID YOU SAY "THE DINOSAUR IS TO PROUD?""
you (still yelling) "NO I SAID THE M U S I C IS TOO
L O U D!"
me "THE ROOM IS TOO BALD?"
you *unplugs music* says "THE MUSIC IS TOO LOUD!!!!"
me "dude, why are you still yelling?"
you "WHAT DID YOU SAY?!"
moral: the music was too loud.
you (slightly calmer yelling) "YOU WANNA SELL ME A POUND?"
*J.P.* walks away in hopes of buying Jacob some ear replacements...
you: "WHERE ARE YOU GOING?" "CAN YOU HEAR ME?!" "MAYBE I SHOULD TRY YELLING!"
moral #2: uh.. well.. nm.
lol. back to programming!