So I know this isn't going to be super impressive - the map is far from finished, the collision detection is a touch glitchy, and the only thing to do so far is wander - but I don't think I'm very good at programming and what I've done so far seems like a lot of big steps. So if you feel like wandering around an incomplete world, take a look and let me know what you think: NKKNQECX.
I setup player movement so now you can land the ship and explore the area in more detail. Now to add collision (no, you can't walk on water!), a couple of other little things, and then I'm going to upload what I've got so anybody take a look-see if they want.
Since I was able to get the map display to work correctly yesterday, I have now begun to work on map details. Soon there will be a wholesome, vibrant world to explore!
I worked some on my contest entry today, and was able to get the most intimidating part of the gameplay setup - an infinite scrolling screen that can read and create from a map! Now players can truly explore the world I'm creating!
That feeling when you overcome your struggle between remembering basic trigonometry and figuring out how to make Smilebasic work only to write 13-ish lines of code in 4 hours. I do have a pretty cool flying ship though.
I've decided I'm going to try to make something for the SBS competition, but I have a problem with finishing projects that I start. Sometimes, I think I have some good ideas, but I struggle to build them up into an actual game. So I'll see what I can do with this, but if I don't succeed, maybe I can just submit a cool, off-topic title screen.
I made a silly mistake yesterday! I wanted to share my progress with this labyrinth game I'm making, but I shared the file size instead of the key! What a dork am I....
Anyways, the key is SELE3K4V. I'm looking for help - What should I do with this?
It has been a long time since I really played SmileBASIC, but it is always in the back of my mind. This is one thing I've thought about a lot - a board game not entirely dissimilar to chess in terms of strategy, but different in every other way. The working title is 'Warriors and Wizards'.
I'm fine-tuning a battle system for an RPG I'm creating. I'm done with most of the stuff, and it's created in a way that will make adding new monsters and magic really easy!