プレイ日記
12Me21 12Me21
16x16 FONT!!! It uses PTC extended ASCII
17そうだね
プレイ済み
返信[1]
親投稿
12Me21 12Me21
This actually works, it's not just an image. To use it, you need to use WIDTH 16, then use the UPDATE function after printing text, and it will read the screen using CHKCHR and display the font on a BG layer.
2そうだね
プレイ済み
返信[2]
親投稿
Sorry, but you forgot the ASCII-symbol „ü“, „ö“ and „ä“.
0そうだね
未プレイ
返信[3]
親投稿
Hylian Yveltal2001
This looks awesome, great job 12me21! Although I might never use it.
1そうだね
プレイ済み
返信[4]
親投稿
12Me21 12Me21
This example uses the PTC character set, which just has normal ASCII, Japanese, and symbols. By editing the GRP, you can make it have any characters you want, though. (up to 1024) Unfortunately, 16x16 fonts are very rare; 8x16 is much more common.
1そうだね
プレイ済み
返信[5]
親投稿
12Me21 12Me21
I really wish that SB had a better character encoding. It's just SOOO bad.
1そうだね
プレイ済み
返信[6]
親投稿
Jackson JacboyX
Can you try and do 16X16 sprites of the default sprites?
0そうだね
プレイ済み
返信[7]
親投稿
12Me21 12Me21
WIDTH 16 COLOR 0 PRINT "EXAMPLE" FOR X=0 TO 24 FOR Y=0 TO 14 BGPUT 0,X,Y,CHKCHR(X,Y) NEXT NEXT
0そうだね
プレイ済み
返信[8]
親投稿
Jackson JacboyX
I meant on the sprite editor. You did the 16 x 16 text with it, right?
0そうだね
プレイ済み
返信[9]
親投稿
12Me21 12Me21
yes the default sprites are already 16x16 though
0そうだね
プレイ済み