You can make custom fonts. It's really easy. Here's an example where I made a custom font: RK3K46D.
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A better choice would be almost any other device with internet access. The 3DS browser isn't very good.
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Thought I'd share the beta. There are some new mobs, abilities, a timer, and a rudimentary scoring system.
432PJECD
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Step #1
Type: PRINT "Hello World!"
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If you want to be more authentic, use the A just above middle C.
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I lost my TI-84, so I used SB to do some homework. :/
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It's an arcade game from the early 80's. Look it up, it's a really fun game. :)
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It reminds me of the dude in Elevator Action.
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I like the concept. Not sure if you know this, but by changing some stuff you can make it where you can use the full width of the top screen. Keep up the work!
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This is the first of the microgames. Grab the fruit before time runs out. This is still a WIP, so no key yet.
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All of the new items have been coded except for the blue flame ghost thing.
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I've been slowly making custom sprites for my game. It's fun to tinker with this kinda stuff when I have the time.
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More cowbell. Also, it'd be cool if you added some combos like Sabin Figaro's Blitz attacks from FFVI.
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Cool sprite. I would recommend making something more simple since you don't know how to code yet. Also, I would try to avoid using copyrighted material.
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I hope that more people will get interested in making games rather than sharing a port of copyrighted material.
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Most WarioWare microgames consist of button mashing, so I don't think it would be too hard. I'm currently working on a framework for a community based WarioWare-esque game. I hope to include enough documentation and microgame examples to give non-programming people a general idea of how to make one of their own. Maybe I'll get this off the ground soon.
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PICO-8 is the closest thing I know about. The coding is based on Lua, so it's a bit different from SmileBASIC. I dunno if you played it, but Celeste was made for PICO-8 before it was ported to SmileBASIC...in case you were looking for an example.
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