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MathPRG MathProgrammer
Oh noes! Looks like I found a bug in 1.0.1 already. After retrying a game after failing with the gameplay screen set to the touch screen, the borders are drawn on the wrong page. I'll keep an eye out, and roll out a 1.0.2 patch soon. Report any bugs in POLYGON's latest update here, much appreciated!
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MathPRG MathProgrammer
If you don't already have the game, the key is B2KXCW3E.
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Meh vincent96485
I like the concept. Not sure if you know this, but by changing some stuff you can make it where you can use the full width of the top screen. Keep up the work!
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MathPRG MathProgrammer
Well, in the default controls setting you use the top screen with the stylus, problem is with the touch screen you can only go so far, so you can't reach the other 80 pixels of the top screen. Other than that, if you use circle pad controls you can go all the way across, and enemies always can.
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MathPRG MathProgrammer
Also, so far I believe I've fixed Reflector-AI enemies (red circles and blue parallelograms) not spawning going to the center of the screen, enemies spawning very close to the actual screen on upper screen setting, and the bug shown on the post above.
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