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Stewart segludian1
I just found his videos lately and I am impressed. I took your suggestion. I don't know if I mapped it right, but it is cool. Thanks for the suggestion.
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Stewart segludian1
Anyone want to try out my text adventure game "I Lost my Ball"? The Key is: BDWE58AV I noticed several people working on text adventures lately. I thought at the very least it would make good example code (even if it is a ton of code). It is a fairly short game and shouldn't take long to beat. Please let me know any bugs you find. Thanks.
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Stewart segludian1
Here is the Mandelbrot too.
1そうだね
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Stewart segludian1
I like to use callback functions for sprites. See attached.
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Stewart segludian1
Coding along with the coding train's Julia set video and got this. I think it is pretty.
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Stewart segludian1
Looks cool!
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Stewart segludian1
Wow, party mode is intense
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Stewart segludian1
Is it only SmileBASIC, or does it happen in other games too? If it is SmileBasic only maybe try redownloading. If everywhere the cable running data to your top screen might be breaking. Hope that isn't the case of course. Good luck.
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Stewart segludian1
Cool. Happy Pi Day!
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Stewart segludian1
Looks cool reminds me of voxel based flying games.
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Stewart segludian1
Your game looks outstanding. I look forward to playing it.
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Stewart segludian1
I hope your back feels better soon.
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Stewart segludian1
Awesome, I remember playing Bionic Commando. It was fun. Getting code to swing right probably took a lot of work.
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Stewart segludian1
I think you have to use sphome to to change the location a sprite rotates around. However from your description, it may be that you didn't set the flag in spcol that says to take scaling into account. Hard to say without code or a screenshot.
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Stewart segludian1
Your locate statements are kind of all over the place. If you could comment them out or replace them with PRINT : PRINT like in my last screenshot that would help debugging. My guess however is you aren't checking for A or B right and it is running both. Can you post your code again so I can check?
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Stewart segludian1
Ouch! That is awful!! Sorry that happened.
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Stewart segludian1
Just add your minimum value to the random number. Of course you would have to adjust the maximum passed to the rnd() function to compensate. x% = 5 + RND(10) would set x% to a number between 5 and 14 for example.
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Stewart segludian1
How big is your Blocks array? It is a two dimensional array right? I am guessing Map[cx, cy] + 1 is greater or equal to the maximum. Remember arrays are zero based, they don't start at 1.
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Stewart segludian1
The attached screenshot is basically what you want. The loop is highlighted. Note how I check for A or B after the loop too.
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Stewart segludian1
I couldn't resist making a more generic function to check your input. I didn't want you to type nearly identical code dozens of times. This way you can pass it in a string of available options and get a true/false back. Keep looping if it returns false. Still more could be done like case conversion and trimming excess spaces but it works.
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