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Stewart segludian1
アメリカ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数23
そうだね数12
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Hi there

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Stewart segludian1
Updated my Coding Train inspired Arc clock code. Now instead of a bunch of arcs, I build the rings from triangles. I changed the text format a bit too.
4そうだね
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Stewart segludian1
My attempt at Circle Morphing.
8そうだね
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Stewart segludian1
Made a graphical 10PRINT while watching Coding Train.
1そうだね
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Stewart segludian1
Not sure if this is going to work or not, may need to start over. It glitches out too easily.
8そうだね
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Stewart segludian1
I was watching the coding train again. He was going over translate, scale, and rotate. SmileBasic doesn't have these so I had to make a matrix multiplication and transformation library. Messy because you can't seem to have library global arrays. So you have to pass in the current matrix state all over. I should try making a clock now.
4そうだね
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Stewart segludian1
EXERCISM.IO: Want to get better at programming in SmileBasic? Attached are ten exercises I adapted from exercism.io and the associated test scripts. Please give it a try and let me know if you run into problems. Start by running 00_main_menu. Key: 5RDXV3CJ Thanks!
2そうだね
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Stewart segludian1
Sprite Animation example code. The important part is the data statements. The first number is the number of animation frames. Then for each frame you have a pair of numbers. The duration in frames then the definition id of the image to show. When calling spanim the false or 0 on the end says to loop the animation. The "I" says to do frame animation.
6そうだね
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Stewart segludian1
Wack--Fish, my one screen program entry. Key: KWEZE33
3そうだね
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Stewart segludian1
Here is some Purple Rain from the Coding Train youtube videos to go along with the Matrix rain from the other day. It looks better in motion.
7そうだね
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Stewart segludian1
Coding along with the Coding Train again. Today it was the Matrix rain episode. Couldn't get glowy text to work. Seems GFILL and GPUTCHR don't draw anything if alpha isn't 255. Mangled the stream concept too, it is just a function that generates symbols in my version. I think it still looks pretty good.
2そうだね
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Stewart segludian1
I tried adapting some raycasting code I found at lodev•org/cgtutor/raycasting•html Unfortunately I have some bugs, the view falls apart when looking from certain angles. Not sure what I did wrong.
3そうだね
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Stewart segludian1
Key: NKVEX323 I added comments ... lots of comments. I hope this code is useful to beginners. I also recommend the inventwithpython site which I adapted the code from.
3そうだね
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Stewart segludian1
"Dodger" adapted from "Invent your own Computer Games with Python" (inventwithpython •com). More difficult to adapt than I expected. Now to clean it up and add a whole lot of comments. I think I redrew the characters rather close to the originals.
2そうだね
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Stewart segludian1
Made some rushed improvements and submitted it to the contest (may have been too slow) even though it doesn't fit the theme. New key is EKE8V4CS. Improvements are coins you must collect before the door is revealed and Bats that impede your progress.
3そうだね
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Stewart segludian1
This is my simplified platformer "Find the Exit". The key is: ARR3V23E. I took out scrolling, and time based movement. Hopefully it is easier to understand. Bug reports are welcome. See if you can make new levels!
3そうだね
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Stewart segludian1
I can't get the jumping right and it is probably still too long and complicated. But I think the simplified platformer is still pretty cool.
0そうだね
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Stewart segludian1
Drawing a level with data statements demo output.
8そうだね
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Stewart segludian1
I've been watching Coding Train again. I modified the L System from making a tree to make a dragon curve instead. I also got the plant and sierpenski triangle examples from wikipedia working too. Sorry, I will get back to my asteroids game soon.
5そうだね
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Stewart segludian1
Quad Connect is my contest entry.
11そうだね
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Stewart segludian1
Following along with coding train coding challenge 46.1. This one took a lot more adapting than the fractals. Looks nice so far.
6そうだね
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