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Stewart segludian1
if it returns false undo the number. If you havent tried all available numbers try again with another. Otherwise return false. There are soduku generation resources online but not too many. Think I found a pdf something like puzzles from easy to evil or something like that. I would look for that if you can find it.
1そうだね
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Stewart segludian1
You want to use recursion. Your base test is to check if you have a complete and valid Soduku grid. If so stop returning true. Next check to see if anything in the grid causes the puzzle to not be a valid soduku grid. If you find a problem return false. Next set up a loop. Randomly choose an available number for the next square. Then call your function. If it returns true you return true. If false
1そうだね
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返信[7]
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Stewart segludian1
Thanks, I appreciate it. Today I was working on a title screen. Hopefully I will add more menu items later. Couldn't resist adding a star field on the menu and some background music on menu and game over screens.
1そうだね
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Stewart segludian1
Beautiful, great job.
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Stewart segludian1
Nice optical illusion.
1そうだね
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Stewart segludian1
Lower left in capital letters mode
0そうだね
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Stewart segludian1
Nice
0そうだね
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Stewart segludian1
Added in some vector text for level and score. Started working on some game state handling too. I want to get this to a polished state.
0そうだね
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Stewart segludian1
It is getting closer, but it isn't done yet (so no key yet). It is running fairly slow, I hope it runs ok on original 3DSs.
0そうだね
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Stewart segludian1
Thanks, I am glad I was helpful.
1そうだね
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Stewart segludian1
Following along with coding train coding challenge 46.1. This one took a lot more adapting than the fractals. Looks nice so far.
6そうだね
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Stewart segludian1
Sorry, I did't save it. But, you should be able to duplicate it easily.
2そうだね
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Stewart segludian1
If anyone else is curious, the key is REVVY3RJ
0そうだね
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Stewart segludian1
How about this for an example?
1そうだね
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Stewart segludian1
Wow! Looks great! Do you have the key?
0そうだね
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Stewart segludian1
Do you mean linking sprites like say with splink so that one automatically follows the other?
0そうだね
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Stewart segludian1
Very nice GUI, great job.
1そうだね
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Stewart segludian1
Looks really nice so far.
1そうだね
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Stewart segludian1
I don't know much about creating sound or music in SmileBASIC, but I wanted to say that is a great Piplup drawing.
0そうだね
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返信[3]
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Stewart segludian1
I did make some functions in that program that might be helpful with string processing. TRIM, UCASE (I may haved named that one upper) and SPLIT. Those are often included with BASIC. Those should help format and tokenize a string for later processing. You may want to look at those for your own game. I probably could have used variable$[i] instead of mid$(variable$, i, 1), I was just old school.
0そうだね
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