Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
1 2 3 4 5 6 7 8 9 10 11 1237
次のページ(過去)
返信[5]
親投稿
GLINE 0,1E9,1,-1E8 This forces a system restart.
3そうだね
プレイ済み
返信[9]
親投稿
"@" and "'" Kind of obvious, though.
1そうだね
プレイ済み
プレイ日記
Weird properties of numbers.
4そうだね
プレイ済み
返信[1]
親投稿
There's always SmileBASIC Source.
1そうだね
プレイ済み
返信[3]
親投稿
2NEP8M
1そうだね
プレイ済み
返信[1]
親投稿
This game is very, very well made. Congratulations!
1そうだね
プレイ済み
返信[1]
親投稿
Look out for ©opyright...
1そうだね
プレイ済み
返信[3]
親投稿
Looks normal...
0そうだね
プレイ済み
返信[1]
親投稿
I found a bug- The player can't lose if he/she always chooses left. To fix this, change the "3" to a "4" in line 546.
0そうだね
未プレイ
返信[1]
親投稿
It has two purposes: 1- Assigns a value to MML internal variables. $0-$7=1-255 Example: "$0=64 V$0" instead of "V64" 2- Created a macro definition. Example: "{MD=CDEFGAB<C} [{MD}]"
0そうだね
プレイ済み
返信[3]
親投稿
^ "https://www.change.org/p/nintendo-save-miiverse" ^
0そうだね
未プレイ
プレイ日記
Better QSP Maze Generator.
3そうだね
プレイ済み
返信[19]
親投稿
Oh. Then definitely. But, I'd probably use arrays instead of the graphics page.
0そうだね
プレイ済み
返信[17]
親投稿
"Is it efficient?"- Probably, considering how little code it uses. Though, I would take out the "?". "Could you make a compressed library out of it?"- Could you explain what the word "library" means in this context? I've heard of the term "library" before but I never fully understood it. *noob question*
0そうだね
プレイ済み
返信[13]
親投稿
You could use GCOPY. GCOPY 0,0,0,400,240,0,240,0 GFILL 0,0,399,239,0 Also, just a warning, if you increase the size of the map above 27 the program becomes unstable. If you want a map that's bigger than that, I can help change it.
0そうだね
プレイ済み
返信[10]
親投稿
I'm probably done now....
0そうだね
プレイ済み
返信[9]
親投稿
Sure! Glad I could help.
0そうだね
プレイ済み
返信[6]
親投稿
I just can't stop...
1そうだね
プレイ済み
返信[4]
親投稿
Slightly optimized version- gets the text out of the way.
0そうだね
プレイ済み
返信[3]
親投稿
It should generate something like this. :)
1そうだね
プレイ済み