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TekeMan gameboyfan12345
how.
1そうだね
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返信[2]
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TekeMan gameboyfan12345
This is smileBASIC, not petit computer...
0そうだね
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返信[4]
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TekeMan gameboyfan12345
Same, Surface Book, to be exact....
0そうだね
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TekeMan gameboyfan12345
I'm working on Basic-OS (an old windows clone), and we seem to be working on similar projects..
0そうだね
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TekeMan gameboyfan12345
The Legendary Windows Error Message... lol
9そうだね
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TekeMan gameboyfan12345
yup :p
0そうだね
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TekeMan gameboyfan12345
key?
1そうだね
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TekeMan gameboyfan12345
lol, me too!
1そうだね
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TekeMan gameboyfan12345
Trust me, Im not that good. I only know c#, c++, java, and unity... I learned basic a few months ago.
0そうだね
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TekeMan gameboyfan12345
I cant get my animations to play when I push buttons on the d-pad, it only plays when nothing is pressrd. I kindof need the opposite... any help?
1そうだね
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返信[2]
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TekeMan gameboyfan12345
Think so, its not very good though...
0そうだね
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TekeMan gameboyfan12345
Making a basic operating system, kindof like windows 4..
12そうだね
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TekeMan gameboyfan12345
Oh geez, 3d Graphics in smileBASIC!!!
15そうだね
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TekeMan gameboyfan12345
I'm making Super Smash Bros (and don't plan on publishing it due to copyright). I'm trying to make the damage, or persent of damage display on screen. Tried a million different methods, but I couldn't get it successfully. Any help?
9そうだね
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トピック
TekeMan gameboyfan12345

Need help on Counting Collisions

I'm making a game that has collisions as a big part of if. Its a fighting game, like Super Smash Bros. I need a simple code that would display the collisions of my character. Any help?
0そうだね
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返信[2]
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TekeMan gameboyfan12345
How would I do that though, i just need a simple code to count collisions
1そうだね
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TekeMan gameboyfan12345
How can I count the collisions my sprite makes using the gputchr command?
2そうだね
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TekeMan gameboyfan12345
how can you detect bg tiles?
2そうだね
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TekeMan gameboyfan12345
I'm trying to make my sprite fall off of a platflrm when it touches the edges... any help?
3そうだね
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TekeMan gameboyfan12345
I need a code where if he got to the edge of the platform, he falls off and responds a few seconds later.
6そうだね
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