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TekeMan gameboyfan12345
I want to learn the basics of drawing walls, wall collision, and sprites in the raycaster.
0そうだね
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TekeMan gameboyfan12345
I've made many advanced sprite-bssed games. I'm just looking to learn how to start raycasting.
0そうだね
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TekeMan gameboyfan12345
Code?
0そうだね
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TekeMan gameboyfan12345
Permanantly changed due to copyright!
8そうだね
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TekeMan gameboyfan12345
I've seen many of your raycasting programs and they are very impressive. I just have plans to make an fps or open world sandbox game, but I dont know where to start.
0そうだね
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TekeMan gameboyfan12345
Is there a public key for it yet?
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TekeMan gameboyfan12345
Credit to Nintendo
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TekeMan gameboyfan12345
I'm going to modify many games too. I'll Mostly make fan games, and give credit to the original creators.
1そうだね
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TekeMan gameboyfan12345
Okay
1そうだね
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TekeMan gameboyfan12345
Heard of it, but i'm tryng to make a bigger and better verson to port some games.
0そうだね
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TekeMan gameboyfan12345
Need a tutorial on raycasting. Also looking for sprite collision based points system.
1そうだね
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TekeMan gameboyfan12345

Basic raycaster tutorial help.

2そうだね
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TekeMan gameboyfan12345
(enter the code below word for word) spset 0,0 @move b=button() if b==1 then y=y-1 if b==2 then y=y+1 if b==4 then x=x-1 if b==8 then x=x+2 spofs 0,x,y vsync 1 goto @move
1そうだね
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TekeMan gameboyfan12345
*Finally
4そうだね
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TekeMan gameboyfan12345
Is there a way that you could release that sprite sheet to the public?
1そうだね
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TekeMan gameboyfan12345
Got the title in, finnaly... (SuperSmashBros Owned by Nintendo)
7そうだね
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TekeMan gameboyfan12345
If You'renew to coding, I highly suggest smileBASIC because its much nicer and easier to follow.
1そうだね
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TekeMan gameboyfan12345
Need a BASIC raycasting tutorial for my future projects.
1そうだね
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TekeMan gameboyfan12345
JumpMan Strikes Again!
10そうだね
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TekeMan gameboyfan12345
Also, Hal
0そうだね
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