Yet helpful for cutscenes command.
Just enter the DATA in a loop, in an @label or in the actual command itself. I don't want to get too detailed into that becuase I think it may be to dificult for you to comprehend.
You could either do:
1) Have an animation timer or AT=0, and when you press a button AT=AT+1 and when AT=the time you want your sprite to start the animation aka 10 you would do this : IF AT==10 THEN SPCHR 0,Sprite definition number(sbtool spdef for this)
You would do AT==20 for your next animation and when AT>=20 THEN AT=0 to start the process all over again.
2)Use SPANIM, a confusing (cont)