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Keiren TobuKatsu
アメリカ
誕生日09/13
ゲームの腕前-
利用したゲーム機ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数100
そうだね数41
取得日時

Bonjour! Hallo! Ciao! Konnichiha! Anyeonghaseyo! Ni3Hao3! Namaste! Shalom! Merhaban! Зравствуйте! Je suis Keiren et J'aime apprendre lingua! J'apprends principalement Japonais, Coréen, et récemment Français!

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Keiren TobuKatsu
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Keiren TobuKatsu
Hello! The Hiragana and Katakana learner now uses voice synthesis, has a (small and WIP) interface, and a soon-to-be useful guide that is also cute! So maybe it can help remember all those symbols! What do you think of the character? Is there something else preferred?
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Keiren TobuKatsu

So I noticed SPSET isn't the same... How do I use a sprite that has a bigger dimension? 16x16 →64x64 etc etc

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Keiren TobuKatsu

How can I get a Variable from a FOR ~ NEXT structure? Like

FOR A=0 TO 9 READ ARRAY$[A] NEXT and if it hits 5, then B=5 and I can use ?ARRAY$[B]
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Keiren TobuKatsu

Does anyone know a method for a dictionary-similar thing? An array uses numbers to search, like ARRAY[50] and I've tried things like INPUT A:IF A==ARRAY[VARIABLE] THEN PRINT etc etc

That doesn't work. Is there any way to search like a dictionary? input soso -word 1 here 'word searched -word 2 here 'defenition etc
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Keiren TobuKatsu
Hahaa! Added some voice synthesis. It was easier than I thought it would have been! Also made the modes switchable. [Hiragana to Romanized Characters] and [Katakana to Romanized Characters] Answering correctly or wrong plays beeps 76, 77, and 78. Now I should work on some interface. Any suggestions for anything?
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Keiren TobuKatsu
Finally getting the hang of the new SmileBASIC. I'm not sure if it will ever have a good interface, but I have a working Hiragana Japanese syllable learning system! Maybe I'll try to use the TALK with it too.
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Keiren TobuKatsu
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