RGRPG2 devlog: I finished up the second map and inventory system! Also, debug mode now shows events on the screen! Still need help with the HIT() function.
RGRPG2 devlog: added some stuff and cleaned up the code. Unfortunately, not much has changed in the past week, as real life happened. RGRPG2 will be released late May and will have an even bigger world this time, and more ARG-like puzzles! The only thing I'm having trouble with is the battle system. I can probably program everything else well, but I need a function for calculating damage.Thank you
The real PChicken got b@nned for calling out Randy SB (now named PChicken). Randy SB apparently was the one that falsely reported him.
Just letting everyone know.
Here, have an (unfinished) graphing calculator.
Key is in the picture.
(I'm working on a new version from scratch with a new UI and way of graphing problems)
V360Calc Progress - All functions are either working or are almost finished! The only thing I need to do now is know what functions I should include in the function editor. Also, are Sin¯¹, Cos¯¹, and Tan¯¹ necessary? They're a pain to write error-correcting functions for.
V360Calc Progress!
Function editor is coming together. Probably won't make a Math menu,sorry.(It may be added in the future) I'm impressed with how the function editor works. It detects syntax errors and doesn't let you create them. Even while backspacing! Just… I don't recommend using the function editor code as an example. It's very messy and inconsistent.(haven't decided what blank buttons are)