RGRPG2 devlog: Nice, area-specific enemies are happening! Also, I'm finishing up the shop and battle menus now. I think I said they were done, but I forgot selling and using items, respectively.
My entry for the SBS one-screen contest! It's a miniature version of my graphing calculator and the code (barely) fits on one screen! Second slot holds the graph function. (no public key yet though)
RGRPG2 devlog: im back
added Despair, a penalty for death
also the inventory is limited in size so you might have to throw away stuff or put it into the boxes
i took a week break from development because i started not having fun. but now i have finished 90% of the core features! map making time
RGRPG2 devlog: Here you can see the debug stuff, with all the events visible. Also, I've been adding some new tiles, like the library sign and bookcases in the library.
RGRPG2 devlog: Doing a bunch of stuff to get code looking better and stopping reuse of code. Also, I'm getting parts of the battle engine ready! Finally, I finished the shop and made a bunch of stat boost items for sale. Unfortunately, coins have suffered some inflation between RGRPG1 and RGRPG2, so they're worth less.
E3 NEWS: V360Tech's "Really Great RPG 2" is now "Really Great Fidget Spinner Simulator". "I've decided to take a completely different direction," V360 says, "and the game is becoming better because of it."
(Fidget Spinner item added)
RGRPG2 devlog: IT WORKS! Now I only have to make a battle engine (planning to reuse RGRPG1's engine) and a puzzle engine (just run a function for specific rooms)
That means I can start work on the actual game! Also, feel free to suggest areas, items, "enemys," and things!
RGRPG2 devlog: I have more good music, so I'm gonna make more maps & stuff. However, first I have to put the puzzle system in place. (and maybe fix this dialogue)
RGRPG2 update: I have returned from a hiatus with good & bad news!
Bad news: I got approximately 0 work done during late April and May, which means I'm goint to delay my game.
The good news is I have returned to developing RGRPG2! Also, I'm listening to some awesome music, so my productivity will be amplified!
More bad news: the event engine was badly designed, so I have to rewrite it a bit.
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