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Luis SuperChato15
アメリカ
誕生日04/11
ゲームの腕前上級者
利用したゲーム機ニンテンドー3DS
フレンド0/100
フォロー8
フォロワー9
投稿数26
そうだね数65
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Luis SuperChato15
fun with sprites :]
7そうだね
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Luis SuperChato15
project amo-my game that i started to work on but stopped because i wanted to improve my programming skills. the code is messy but its playable. 30 lvls, one boss battle, character color options, 2 abilities. one hero, enjoy.
7そうだね
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Luis SuperChato15
well the demo for a mini game for christmas is almost done. just have to add a few stuff here and there. some stuff done[ 30 lvls, 2 abilites done, half the cut scenes are golden, menus] keep in mind its just a demo and its those kinds of mini games to pass time, nothing much
4そうだね
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Luis SuperChato15
power ups
3そうだね
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Luis SuperChato15
log 09-added menu. added options like the ability to change player color and enemy color. working on lvl system to balance out some abilities and boss battle lvls [note-pre alpha pic] and more!
5そうだね
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Luis SuperChato15
im making a few mini games for xmas that will feature all of them in one[this one's Bubble Ram] its still in alpha though, oh also there might be games/demos from other people also :)[all rights goes to original creator, to enter your stuff please go to the discussion page for info]
5そうだね
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Luis SuperChato15

Hello everyone I am making a few holiday themed mini games and I was wondering if anyone wanted to help out/contribute and make their own mini games/demos so everyone can download the key in one spot so they don't have to download multiple keys. Every user will be credited for what they made/helped out with and you will have rights to your own projects.

0そうだね
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Luis SuperChato15
PGUTCHR command is great for titles :]
6そうだね
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Luis SuperChato15
almost all the menus for my game is done. sprites and animations are half done. after menu is done im going to make a new file and make/modify a platformer engine and then add to the main file, wish me luck ;] [log] 500+ lines of code and counting :)
3そうだね
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Luis SuperChato15
just a thought. Anyone know if theres a platform engine out there that's ready to be downloaded and modified that includes horizontal scrolling? If so please let me know if not guess i'll be making my own, which isn't a bad idea but would save me some time :]
2そうだね
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Luis SuperChato15
first pic of alpha menu of R.T.R.R. v0.1.0[project name not finalized].
6そうだね
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Luis SuperChato15
Hey guys I need help making the starting of my game. I want my logo to fade in and then fade out like in almost all games, would I have to use the fade command and or also include RGB? A tutorial would be nice
3そうだね
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Luis SuperChato15
Le protagonist for R.T.R.R. :] how does it look?
4そうだね
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Luis SuperChato15
messing with data, made notes on some stuff. enjoy :] also big thx to HitomiHoshino for helping explain data to me!
6そうだね
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Luis SuperChato15
hello everyone im back with another tutorial and heres a simple hp tutorial :3 I will update this to have an hp bar rather than just showing how much you have, ill keep in touch with everyone. [ps. I havent made a tutorial in a while because im working on a project dubbed R.T.R.R. and I plan on releasing it a week before Christmas :)]
8そうだね
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Luis SuperChato15
hey guys just made a small prg from my WIP game. it has sphitsp and AI movement that tries to eat you. also has simple hit point system and rnd music 99.99% of the time
3そうだね
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Luis SuperChato15
woooooow, hecka fun. please tell them if they could make v2 :)
4そうだね
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Luis SuperChato15
the highlighted one the updated version with bug fixes, but my sphitsp command seems to be ignored... any help?
1そうだね
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Luis SuperChato15
GG, just finished the spirte collision test and a simple hit point system. The player also bounces back depending if they got hit from the left side or right side. now onward to AI movement
6そうだね
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Luis SuperChato15
well for all you started I made a very simple bgm player that plays a random bgm every time, could be modified for a more adv version to include user define music and if it lands on same music it will play another instead
4そうだね
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