ok here is some art to the game im working on and porting it over to smile basic and finshing the game with smile basic enjoy the hard work going into this game for other to enjoy and learn from when it done I hope!
image DTA0000.GRP
5そうだね プレイ済み
ok final got y spliter y cable for pmodem took some time to up load my art for darktimes game wow slow but works lol!
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ok for console text using print the command for rotation is attr
is there a way to rotate font using gputchr? hope spell the command right.
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ok got test to slide on bottom screen using xscreen 2 and display 1 now in between gosub i see the keyboard any idea on how to not show keyboard maybe disable it like ptc using pnltype?
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ok did a test for sliding text on screen did some changes to code from my DT-ATOAMATLK game. changed gpage 1 to display 1 and other changes.
noticed if i use xscreen to many times it slows it down a lot!
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has anyone try pmodem128 with out cables yet and if so what the biggest file you tested so far?
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Does anyone know of a nice to work with drawing program for smilebasic like grpshp2p I use the zoom part for my pix art?
And is there a way to transfer may art to smilebasic without recreating all that art work images with smilebasic I know i'll have to redo the code for game tho?
hopeful in english plz any help tracking these program tools to make art or transfer data from ptc2sb is great help!
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well now the fun part or is it lost time redoing all my art ect to porting my game DarkTimes-A Tale of a mage and the lost kittens over to smile basic from ptc art,music,game engine,and game data, all five programs two years of code to rewrite in my 45 minutes of hobble time a day before work starts wow thinking of finshing PTC version 1st! But the qr are becoming to many think best to port over!
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