It is correct, but, I said publically alpha for some unknown reason... Oh, and, the front door thing - not added, this is purely for any bug testing. Did any of you find anything?
Sheepy, it's really easy to program. And, whoever is the host of this discussion, I'm in! I don't know what to be classified as, but, here is my code to judge my abilities! (Headache V1.0: 2ZD3234J)
Key:2ZD3234J
Now you can experience my latest game, Headache! It's a dynamic RPG, so be sure to check it out! Feedback will be greatly appreciated, so be sure to send your thoughts! Please try to not steal some of my game code*, and enjoy the game!
*Can report you.
Key:2ZD3234J
Headache (public) Alpha Version 1.0 now released! Just the beginning of the game, please tell me what you like, what you don't, how to improve, or something! Feedback is GREATLY appriciated! Just know that I ask of you to not use huge pieces of my game for yours*
*can report you.
So, this is to see who will even take a look at my new game: Headache! It's a dynamic RPG about you being either a: Discarded Elf, Dishonored Knight, Failed Mage, or Rock-bottom Brewer (you can pick your race!). Then, the game progresses and keeps getting better! But, before Ver.1.0 is released, who all is interested?
@Alien Yup, seems as though. Just wondering, it's for feedback on the SBSource page.
@Necro Thanks! Hope it works, dude! Also, I will make a discussion board on this community for my game!
@Alien Necro is right. SmileBASIC is primarily Asian and American.
@Necro I could, if I got more people excited for this. Maybe tell others about the project?
Should I release Alpha Ver1.0? Just the story, race selection, and movement around the house are added. It's full of helpful hints, for those who want to make something along the lines of an RPG.
LOADING CUSTOM SPRITES:
Go to Paint, then edit sprites. Afterwards, save it under something simple that you will remember (ex. "SP"). Then:
LOAD"GRP4:"(sp sheet name)",0
That's all from Quote, hope that something in these simple tutorials were useful!
MAKING A TITLE SCREEN:
There are actually TWO ways to do this. One way is really simple, while the other might not be. First example, use GPUTCHR, which stands for G PUT a CHaRacter. Then, you can change the scale, by putting a 2 numbers for stretch after you string (string is "Title!"). So, this is how to do this:
GPUTCHR X,Y,"Title!",2,2,RGB(255,255,255)
The RGB can also be edited to change colo
BARRIERS:
These are simple stuff that holds in the sprite the player is moving. For this example, I will keep the player inside the screen, except if they try to go right, 16 pixels of the barrier stop him. I will sub the player's X and Y variables with X.YFor example:
IF X<16 THEN X=16
IF X>384 THEN X=384
IF Y<16 THEN Y=16
IF Y>224 THEN Y=224
MAKING A FONT:
Go to the Paint app, and press Y twice. Now, tinker with your sprites, then save the name as something you will remember is your font name (ex. FONT). Then:
LOAD"GRPF:(name of your font)",0