i have a dumb yet not dumb questions 1 how do you set-up sprite collision on a loaded map through sb without using someone else's cheat (cause i dont have a collision cheat sadly) 2 how do you properly load in a map
well.. irl i get called a lot of things.. so i know how yee feel.
but we have bad news! my 3ds is mysteriously missing (along with my DSI) (i hid my 2ds)
so it might be the end.. i hope not..
*#*
yay! I finally found my 3ds!!! sooooo happy that its ok..
anyways I have a massive project coming this way soon, anyone will be welcome to help, I would like to use many things, its going to be the game ive always wanted to make, and I think now I can finally make my dream game, I would like to include stuff from the miiverse rpg game too if that's ok with you all, its undecided in the name but
Sheepy, it's really easy to program. And, whoever is the host of this discussion, I'm in! I don't know what to be classified as, but, here is my code to judge my abilities! (Headache V1.0: 2ZD3234J)
You're a programmer, but I might make you a part-time spriter due to how well you designed that ship. I might make names for combination roles, such as Programmiter.
Anyway, I've finished making the battle system and first battle for the Miiverse RPG. Yet, for some strange reason, it only works on the first turn. Could you investigate? I'll give you a key in a second.
ok so i found two things, 1: at the bottom there is the two things, but one had an ! instead of a = , the other thing was that your damage was set at random but you set it as IF NP==0 then...
the problem with this is that it wil almost every time go into a negative number, i would change it to IF NP<1 THEN (stuff)
this way it will always be dead at 0 or any number lower than 0
ok so i just realized whats in the picture (lol, oops) so tell me when you have seen that please so i can dell.ete it because i really dont wanna get brand by badmis
!