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Quote QuoteGamer
Thats enough cringe for me today
0そうだね
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Quote QuoteGamer
Ok, just send a key, and I'll disect the bits and pieces I will use. Thanks so much, LOAD.
0そうだね
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Quote QuoteGamer
It's not a threat, it's a factual warning.
0そうだね
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親投稿
Quote QuoteGamer
Thank you for your kind advice. Please, do make a tutorial; I would like to see your process of it. Also, if you do do that, make sure it is the YES/NO box. (-_o)
0そうだね
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QuoteGamer QuoteGamer
運営者により削除されました。 コメントのID : 3DB-NBL7-EJ9-9E39-REP-NGNT
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Quote QuoteGamer
Thats enough cancer for me today.
0そうだね
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Quote QuoteGamer
If you call it autism sim, then you're gonna get copyrighted. The gane has already been made, and is disturbing at that. Also, I as well as the other haters KNOW this was not to reaction you wanted, because you had people trying to help you. So don't lie to yourself.
0そうだね
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QuoteGamer QuoteGamer
運営者により削除されました。 コメントのID : 3DB-NBL7-EJ9-9E39-NR3-PN7R
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親投稿
Quote QuoteGamer
Either way, these people who made SmileBASIC would never allow us to copyright or trademark our games because the software is still owned by someone else. I remember you had a ™/©/® after your game title from the night of 1991, or something. But, anyways, to do the dodging/missing, have it be a 5% chance of it. EX: MISS=RND(20) IF MISS=0 THEN (whatever happens when you miss, etc.) Hope that helps!
0そうだね
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Quote QuoteGamer
1. Apple is already no-longer usable - was to restore 20MP. 2. (@Chickens) If the player's offense is 12, and enemy defense is 4, 12-4=8 damage.
0そうだね
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Quote QuoteGamer
1. Crud wand for $11. 2. My game, not yours. 3. Normal wand costs $50-$60. 4. You start off w/$5-$20. 5. You earn $22 off the first battle.
0そうだね
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ネタバレ
Quote QuoteGamer
Inside testing for the shop almost complete!
3そうだね
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返信[3]
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Quote QuoteGamer
Well, Chickens, once it's finished, you can tear bits and pieces from my store system to help you understand. But anyways, I'm hoping to launch late this week or early next week!
0そうだね
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返信[63]
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Quote QuoteGamer
Oh, ok. I made a 2D Minecraft-ish thing (Flat world, not like Terraria), and the character stayed in one place and when a direction was pressed, it made him LOOK like he was moving, but it was the world that was moving instead. Like Pokemon Red/Blue; characters stayed in one place while the world and people moved about.
0そうだね
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Quote QuoteGamer
Danggit (←pronounced Dane-jiht). Tell me when you release it!
0そうだね
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親投稿
Quote QuoteGamer
Btw, your profile picture... what game is that?
0そうだね
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親投稿
Quote QuoteGamer
Oh. Ok.
0そうだね
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親投稿
Quote QuoteGamer
Didn't know you were JP, why isn't your name JP anymore?
0そうだね
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返信[61]
親投稿
Quote QuoteGamer
Instead of moving 16 pixels then resetting to 0, just stay in one place, but when the player presses the D-pad, have the respective SPCHR for to L,R,U,D movements. Then, make enemies, objects, ect., move the pixels instead.
0そうだね
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返信[1]
親投稿
Quote QuoteGamer
To print that, use: LOCATE 0,0 ?"X:";(your X var);"Y:";(Y var);"" (oh, and the screenshot is the shop in my upcoming game!)
0そうだね
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