I do! Just save the sprites, with whatever name and go to the publish project menu, publish your project, tell the user the key, and tell him what name you saved the sprites under, once he downloaded the project all the user has to type in edit mode is
ACLS:LOAD "GPR4:(the sprites name that you made when you saved the sprites)",FALSE
Then the user goes to the sprite sheet and finds the sprites!~Na
Hmmm.... Go into the edit mode of the game type Gcircle and look at the in game help menu, scroll to the bottom of the Gcircle help page and look at examples whatever is in examples type it, and that should give you an ball that cant move.