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返信[15]
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nate NJR1432
i could probably program the rest just probably not where you have to hit a button to avoid...
1そうだね
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返信[13]
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nate NJR1432
here it is
2そうだね
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返信[12]
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nate NJR1432
its wrong... you put if ymax>0 then ymax=0 and the same for xmax, its really, IF Y>YMAX THEN Y=YMAX IF X>XMAX THEN X=XMAX there you go! :)
0そうだね
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返信[12]
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nate NJR1432
@Adventurer i'll just get my code in a screenshot, give me a sec...
1そうだね
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返信[19]
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nate NJR1432
@Ethan looks nice!
0そうだね
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返信[33]
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nate NJR1432
forgot to look at the codes *facepalm* i'm sorry i will look at them today :)
0そうだね
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返信[13]
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nate NJR1432
@Caty i like the idea where you jump out of the way to avoid being hit, but that seems a little tricky to program... i like the game idea though so what should i do first?
1そうだね
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返信[10]
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nate NJR1432
@Clayton maybe like a 2d mario game :) also make sure you typed it exactly as i did :) tell me if you get it to work or not :)
0そうだね
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返信[7]
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nate NJR1432
@Clayton wanna make a game with me? :)
0そうだね
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返信[6]
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nate NJR1432
your welcome! :D
0そうだね
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返信[4]
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nate NJR1432
here it is! before loop: YMAX=224:XMAX=384 In loop: IF Y<0 THEN Y=0 IF Y>YMAX THEN Y=YMAX IF X<0 THEN X=0 IF X>XMAX THEN X=XMAX that should work :D
0そうだね
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返信[3]
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nate NJR1432
I do! just let me get my code real quick.....
0そうだね
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返信[4]
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nate NJR1432
your welcome :D
1そうだね
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返信[2]
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nate NJR1432
sprite collision & movement: SPSET 0,0,0:SPSET 1,16,0:SPOFS 1,100,50:SPCOL 0:SPCOL 1 @MOVE:B=BUTTON SPOFS 0,X,Y IF B AND 1 THEN Y=Y-1 VSYNC 1 IF B AND 2 THEN Y=Y+1 VSYNC 1 IF B AND 4 THEN X=X-1 VSYNC 1 IF B AND 8 THEN X=X+1 VSYNC 1 IF SPHITSP(0,1)THEN ACLS GOTO @MOVE
2そうだね
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返信[1]
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nate NJR1432
i think B=BUTTON() has to be inside your loop. If that does not work i'll get my code ;)
0そうだね
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返信[4]
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nate NJR1432
nvm :P
0そうだね
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返信[3]
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nate NJR1432
@MSWS Why does this code give me a syntax error?
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返信[3]
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nate NJR1432
I know how to code pretty well! :D I'll help!
1そうだね
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nate NJR1432
how would you enable sprite collision when you use spscale?
2そうだね
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返信[24]
親投稿
nate NJR1432
@Josiah it worked thanks so much! :D
0そうだね
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