How do you mean that? Btw the screen resolutions are only 420x320 - top, 400x320 bottom screen. (smth around dat)
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go in the package with UNPACK.PRG, run it.
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Someone made an Android port. Idk who.
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HylianHoundoom aka Mitchell made a port, BUT it´s currently not finished. Still he worked very hard. idk the key.
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Do I smell a top-down action racer? xD
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The sprites have nice edge shading :3
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maybe you know Wire3D, it has this bug. (not by me!)
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I am currently making a 3d engine for PTC, I will port that when sbeu comes.. I will make a rallye racing game with all the complex collision stuff :D, the only tricky part i need to solve now is, not displaying points behind the camera
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It´s made by HylianHoundoom, Mitchell on Miiverse
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Did you use trig or no-perspective 3d?
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A shame that you dont credit HylianHoundoom aka Mitchell...
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hOU DID YO DOOO DATNI WANN AKNOW xddddd!!!11c1!
inb4 spammy kid *cough*
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chill.. xd yes, i would use 3d polygons for the terrain, it consists of squares, which each consist of two triangles. For collision, you just have to to find in which triangle you are in and you are done.
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do you mean you can walk around in a 3d world that has indents and hills?
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