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DasEtwas MyTheo00
Are you making this game?
0そうだね
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DasEtwas MyTheo00
the concept is called programming
0そうだね
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DasEtwas MyTheo00
I aaaaam the one-and onleeeeey ♪♪♪
0そうだね
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DasEtwas MyTheo00
yep im the guy who randomly joins the chat.. dasetwas xd
0そうだね
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DasEtwas MyTheo00
11/10 extremely unreadable syntax
2そうだね
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DasEtwas MyTheo00
GOT YOU XD
0そうだね
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DasEtwas MyTheo00
data is data, just convert it to a usable type
0そうだね
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DasEtwas MyTheo00
It turned into an Petit computer :DDDD
2そうだね
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DasEtwas MyTheo00
but you have to release it with different art and name…
0そうだね
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DasEtwas MyTheo00
i make my pants full if i would play this XD
0そうだね
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DasEtwas MyTheo00
Hey, I can help you with the 3d stuff, tho its a bit complex! I´ll comment on some of your posts to keep it ondisturbed
1そうだね
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DasEtwas MyTheo00
physics ftw!
0そうだね
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DasEtwas MyTheo00
Aaron, the second page now
0そうだね
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DasEtwas MyTheo00
looks physicly physicaleted
0そうだね
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DasEtwas MyTheo00
look in the play diaries for someone asking how to add velocity. I made up code there, it will also work for just one point. Just modify X to be like 0.7 more, then the character will jump
0そうだね
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DasEtwas MyTheo00
most people use the Euler integration, but then you modify VX instead of X directly, like in the verlet integration. And verlet is more accurate, saving only points instead of smaller velocity values
1そうだね
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DasEtwas MyTheo00
You can use the Verlet integration. Make a FOR loop containing: X=X+ ??? Y=Y+ ??? VX=X[I]-OLDX[I]*FRICTION VY=Y[I]-OLDY[I]*FRICTION OLDX[I]=X[I] OLDY[I]=X[I] X=X+VX Y=Y+VY the arrays OLDX and OLDY are needed
0そうだね
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DasEtwas MyTheo00
cool :D
0そうだね
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DasEtwas MyTheo00
what everybody will say is, watch petit professor on youtube. you have to be good in maths to be able to make good games also, just sayin
0そうだね
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DasEtwas MyTheo00
a tip: make your game consist out of several loops, so for a battle just make another loop
0そうだね
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