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返信[2]
親投稿
Mike Bluerobin2
I don't know if this would help you. Something like that varies based on type of game.
0そうだね
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Mike Bluerobin2
Use that brute force!
8そうだね
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Mike Bluerobin2
Gave the birds ai and made 100 of them!
13そうだね
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Mike Bluerobin2
Well the ground disappeared but at least now I have a working score GUI on a BG layer! (Graphics temporary)
9そうだね
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返信[32]
親投稿
Mike Bluerobin2
Anyone mention Petit Professor 3D on youtube yet?
2そうだね
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返信[14]
親投稿
Mike Bluerobin2
2 layers atm, the background is being drawn with GCOPY from the sprite page.
1そうだね
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返信[1]
親投稿
Mike Bluerobin2
Hopefully this will inspire someone to take on this challenge: Each line fits on the screen and there are no more then 10 lines. It's like poetry but in programming :D
2そうだね
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Mike Bluerobin2
Heres a folder of 2 little programs I made, each under 10 lines long. One is a game, the other is a cool effect :)
6そうだね
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返信[1]
親投稿
Mike Bluerobin2
Looks great! Can't wait :). The new smileBASIC has inspired so many nice looking games :D
0そうだね
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返信[14]
親投稿
Mike Bluerobin2
I could help with sprites and graphics now and then but I can't do full time :)
1そうだね
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返信[11]
親投稿
Mike Bluerobin2
It is parallax!
1そうだね
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返信[7]
親投稿
Mike Bluerobin2
So the repeating buildings don't annoy anyone?
1そうだね
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返信[1]
親投稿
Mike Bluerobin2
No, not at the moment.
1そうだね
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Mike Bluerobin2
please give your honest opinion on this background... I'm really not sure.
11そうだね
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Mike Bluerobin2
Copying sprites by hand is so annoying sometimes.
6そうだね
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返信[5]
親投稿
Mike Bluerobin2
Well, there's no menus or ways to restart or good graphics or settings or the special modes I wanted to put in. :p
0そうだね
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返信[3]
親投稿
Mike Bluerobin2
The game isn't done yet!
0そうだね
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Mike Bluerobin2
My nose is stuck in the floor! (Graphics still temporary)
9そうだね
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返信[3]
親投稿
Mike Bluerobin2
Was it supposed to crash?
1そうだね
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返信[4]
親投稿
Mike Bluerobin2
Use the smiletool (green button on keyboard) then click "paint" and go to "SP". Draw your sprites, then click save to save them under a file name in the project folder. Then just use a load command in your game. (LOAD "GRP4:FILENAME",0). From there, you can define and use your sprites as normal (using SPSET, etc)
0そうだね
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