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親投稿
Mike Bluerobin2
Add some enemies and BOOM, you've got a game there.
1そうだね
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返信[1]
親投稿
Mike Bluerobin2
Looks familiar!
1そうだね
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返信[7]
親投稿
Mike Bluerobin2
Game's not done!
0そうだね
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返信[3]
親投稿
Mike Bluerobin2
flappy bird :)
0そうだね
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返信[5]
親投稿
Mike Bluerobin2
Artificial Intelligence, and I'm not really good at this at all :p But thanks! ^^
0そうだね
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返信[2]
親投稿
Mike Bluerobin2
I assume you mean flappy bird, that's not done yet.
1そうだね
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返信[4]
親投稿
Mike Bluerobin2
So far, it's 100% failproof (I let it go to 400 before getting bored previously)
0そうだね
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親投稿
Mike Bluerobin2
Eww, miiverse makes it all ugly :(
2そうだね
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プレイ日記
Mike Bluerobin2
Not the cleanest code of mine but I like the colors!
2そうだね
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返信[2]
親投稿
Mike Bluerobin2
I actually got it working now. Each bird has a y speed tag, but they don't move on the x, the pipes do. Therefore I just had to add some code to change the targeted y position each time the pipe passes an x position and the birds try to level out their y with it. Simple stuff! The pipes are sprites, so an array is not needed :)
0そうだね
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返信[4]
親投稿
Mike Bluerobin2
me too! I just hear these things and never use them! ^^
1そうだね
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返信[11]
親投稿
Mike Bluerobin2
Hello I am pixelrobin (bluerobin2)
0そうだね
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返信[2]
親投稿
Mike Bluerobin2
You could use functions from other programs within your current program.
0そうだね
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返信[1]
親投稿
Mike Bluerobin2
Yes it is possible, I just didn't get too far into that yet.
1そうだね
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返信[2]
親投稿
Mike Bluerobin2
The game's not done yet.
0そうだね
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お絵かき
Mike Bluerobin2
12そうだね
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プレイ日記
Mike Bluerobin2
Progress! ai got 228! (Does anyone care? Maybe I should stop posting these.)
28そうだね
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プレイ日記
Mike Bluerobin2
Flappy bird AI improving! (One bird got to 100!)
9そうだね
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プレイ日記
Mike Bluerobin2
Trying to make a feasible ai.
9そうだね
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返信[4]
親投稿
Mike Bluerobin2
It's not done yet :)
0そうだね
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