I got bored, so i decided to make a simple calculator. It only took about 10 or so minutes.
I never realized how easy it is to make a calculator in SmileBASIC.
@Brad, *1 million facepalms later* Having to many lines doesn't necessarily slow down a game. What slows down a game is to many functions going on at once, or to many things (NPC's, ETC.) on the screen at once.
With your logic, all big triple A titles (or just big releases in general) shouldn't run (get very many FPS) very well.
(i may have mis-worded something somewhere in this comment, IDK)
I love it how every time i say I'm going to stop using SmileBASIC, something always pulls me right back in.
Anywho, remember this thing i was working on? Yeah, me neither. Well, I'm working on it again since i have nothing else to do. It's coming along pretty well, but i just can't think of anything else to add in.
It may not be very comfortable, but it is meant to be reminiscent of classic text adventure games like zork.
And again, I'm not going to update this just to add "a more comfortable input method", because I've already said that unless if there are any bugs i need to fix, this is the final version of this game that i will release.
Rock, Paper, Scissors! V.1.2.0 Update:
Added in some missing outcomes for wins and losses in 1V1 Mode. Also (hopefully), fixed a weird bug in 1VCPU Mode.
KEY - 4RY5PXF3
Version 0.2.0 of my final game to be made using SmileBASIC, Escape Prison is now out!
KEY: KH5JXHD
Please tell me what you all think about the game, because i am thinking about remaking this game on PC.
So there is a weird bug that i would really like to see fixed. I noticed that it happens on these screens (though, it may only be the first one). Basically if you push any buttons on the D-pad, the screens loops back to the same thing everytime you push right in battle. And as a result of this, you can't move.
Well, now i'm back here, but with a sprite on the screen. I think the battles need some bug fixing because i wasn't even able to control my character, then it brought me back to the title screen.