Anyway, I noticed that the screen takes about 5 or 6 frames to turn on after sleep mode.
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GPUTCHR the text offscreen and use GCOPY to scroll the graphics.
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Yeah, I think that's a flaw in the game. They didn't bother checking if you lose, though you can't continue playing since all the pieces just get stuck anyway.
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Writing tetris in Chip-8 by hand without an assembler
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BGMPRG and BGMPRGA are the same as WAVSET and WAVSETA.
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New chip-8 interpreter worked the first time I tested it!
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I checked, and there aren't any others.
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BGSAVE, BGLOAD, BGCOLOR, BGCOPY
also
BGMSTOP -> BGSTOP -> STOP (2 letters)
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The 3DS actually runs at about 59.834 FPS, not exactly 60. (This affects VSYNC, WAIT, and MAINCNT)
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I released a newer version, but it has been taken down
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These tiles are 13x13 pixels, and each tile is divided into 4 sub-tiles, which are... 6.5x6.5 pixels.
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