You want something like the attached picture, right? What you need to do is create and update a sprite for each projectile. One way to do that would be to make a bunch of arrays, put all the data for each sprite into the arrays then update them a little at a time in the main game loop.
Another way to do it is to use SPVAR to store the data, then have a SPFUNC and CALL SPRITE update it each frame.
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