SmileBASIC コミュニティ返信[7]親投稿Hanzo rzsense2017/1/5 17:55The method for BG collision detection is quite simple. When the sprite coordinates on the screen are given as X and Y, the BG tile number is given by "BGGET(L,X,Y,1)". (L stands for BG layer number.) 0そうだね 未プレイ2017/11/04 02:32:15に取得