Before you combine sprite attribute with SPANIM, you should define sprite characters as follows.
SPDEF 0,0,144,16,16,8,16
SPDEF 1,16,144,16,16,8,16
SPDEF 2,0,144,16,16,8,16,1 OR #SPREVH
SPDEF 3,16,144,16,16,8,16,1 OR #SPREVH
If you animate your sprite without flip, do #1 of following, and if with flip, do #2.
#1: SPANIM 0,"I",25,0,25,1,0
#2: SPANIM 0,"I",25,2,25,3,0
1そうだね 未プレイ