One thing I can say for sure is that distance ratio is equal to size ratio. In other words, if A is twice as far as B, A looks like half as large as B. We should grasp positional relation between sprites and your viewpoint to set parameter for SPSCALE correctly.
Multiplayer has low priority for me because I have no experience for wireless communication on 3DS. I hope you'll not take it amiss.
1そうだね プレイ済み