It sounds like you may be having problems with world versus screen coordinates. For a single screen game they are the same but when you have a scrolling world you have to map one to the other. In slimebump2 I have bgofsx%, and bgofsy% that are the x, and y pixel offset that the top left corner of the screen is from the top left of the map. To transform from world to screen coordinates subtract
0そうだね プレイ済み