There are a couple things xscreen may be doing. The first is are you setting up the number of sprites and background layers for each screen correctly? If you half them between screens you would get 256 sprites and 2 bg layers each.
The second thing is I assume that xscreen acts like an ACLS. So I would make sure you only call it one time at the top of your code before you load in graphics.
1そうだね プレイ済み