プレイ日記
Is there any way to crash SmileBASIC itself in a running program. I doubt this is possible. but if it is, I can use that code to create a creepy corruption-style game.
3そうだね
プレイ済み
返信[1]
親投稿
Aaron Krondelo
no if it's even possible you couldn't make a game out of it if it crashes. You can however create mock corruption (methods)
0そうだね
プレイ済み
返信[2]
親投稿
Snookems apples2254
read var[""]
0そうだね
プレイ済み
返信[3]
親投稿
PChicken NerdChicken
you can crash smilebasic with a program.
0そうだね
プレイ済み
返信[4]
親投稿
It doesn't seem to be working for me. Show me a screen shot of the code.
0そうだね
プレイ済み
返信[5]
親投稿
Scientist Speedy1101
Search "SBCrash" on the SBsource website. What the program does is load some kind of invalid memory thing. It should be easy to implement in your code.
0そうだね
プレイ済み
返信[6]
親投稿
Alex MrCashews
there are bugs that crash SB but purposefully crashing software is almost never a good idea
1そうだね
プレイ済み
返信[7]
親投稿
Can you give me an example? I know it sounds strange, but I think it would improve my game. Or at least give me some experience with crashes.
0そうだね
プレイ済み
返信[8]
親投稿
Scientist Speedy1101
If you save your work before crashing SmileBASIC, crashing it will have no affect on your work.
0そうだね
プレイ済み
返信[9]
親投稿
Scientist Speedy1101
Here's what the code for CrashSB looks like. I didn't make it.
0そうだね
プレイ済み
返信[10]
親投稿
This bug was fixed in SmileBASIC v3.3.2
0そうだね
プレイ済み
返信[11]
親投稿
Scientist Speedy1101
Really? I have 3.3.2, tried it, and it works. Unless this only works on old 3DSs. Give it a try.
0そうだね
プレイ済み
返信[12]
親投稿
Alex MrCashews
@Scientist "If you save your work before crashing SmileBASIC, crashing it will have no affect on your work." Sometimes a crash means a program starts doing something it's not supposed to. When your software starts to do whatever it wants, there are no guarantees.
0そうだね
プレイ済み
返信[13]
親投稿
Shane supershanio
An easy way to crash SmileBASIC is to put READ VAR(A)[0] in your program.
1そうだね
プレイ済み