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Why doesnt GPUTCHR work after fade? PRINT and SPSET dont work either...theres no errors it just wont appear...
5そうだね
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Chickens32 Chickens32
It's 'cause GPUTCHR is on the back level of the screen. PRINT and SPSET are on level 0. BTW: To reset your FADER use FADE RGB(0,0,0,0) to make things unFADE use FADE RGB(0,0,0,0),120 WAIT 200
0そうだね
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12Me23 12Me23
you could just do FADE 0,time
0そうだね
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raimondz raimondzz
Fade overlap all the content on screen. You should use an sprite instead and SPANIM to simulate the fading. Then you should put the graphic layer over that sprite with GPRIO
0そうだね
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