It's 'cause GPUTCHR is on the back level of the screen. PRINT and SPSET are on level 0.
BTW: To reset your FADER use
FADE RGB(0,0,0,0)
to make things unFADE use
FADE RGB(0,0,0,0),120
WAIT 200
Fade overlap all the content on screen. You should use an sprite instead and SPANIM to simulate the fading. Then you should put the graphic layer over that sprite with GPRIO