There are various options:
1.If you use width 16, then the text from the console will become bigger.
2.You can put text on background. By default, if you put bgput 0,0,ASC("A") then it will put A on the tile 0,0. You can write a function that display a string on the background using the function above a "for"
3. GPUTCHR X,Y,"Something": This will "draw" text on the screen. This is the slowest
Thanks, but I figured it out anyways. Now I just need to figure out how to do sprite customization. I tried using sprites and variables, but they don't want to mix.