I'd like to help with this project too!
You two are (in my opinion) the two best SmileBASIC devs on Miiverse.
If there's anything you think I could help with...
Wow Nathaniel, you are clearly better at animations than I am. If you guys need help with anything though, please let me know.
BTW Jackson, I believe you are an awesome spriter and UI designer. I'm horrible at art ;)
Nathaniel this demo was an amazing feat for SmileBASIC. Your animations are awesome!
Simeon, your 3d parkour is awesome and how you love art and things like that, I'm sure you will.
.. make a great background maker and can't wait to see it.
I love how this game is finally taking off and can't wait to see it progress.
I understand if you don't need me now too. You're all great guys and awesome game makers.
See you around the community! :D
Each one has their own animations.* They also have their own move lists. And if you saw the explanation of the classes. The Light class would be suited for beginners and speed demons, Average is like a recommended thing, and Heavy would be suited for experts or people who prefer strong characters.
An Ai would be pretty simple to make.
All you would have to do for a simple Ai is make it so that it has to get close enough to punch you, and for it's block, you could make it random like if you attack it it has a chance to block if the random number is through certain numbers and it loses the block if the random number is through certain other ones.
See if you can make the idle pose every time kombo stops moving, like both feet back to original positions, and see if you can make the punch animation like this. Make it to where he stops at the 5th punch.
I think the punching animation would look much more realistic if the player began punching with the right fist instead of the left. Should I change it?
I'm saying if you have 2 different fighters like Kombo and some one else and they have 2 seperately loaded sprite sheets how will you have them both in the game at the same time fighting each other?