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Gale Storm GaleTheStorm
One of the abilities of my user-defined command is to take a specified graphic area and convert its color in the opposite direction (White blance instead of black). For instance, if you used SPCOLOR, you could change its color, but it would get darker as a result. With my command, it can go in the opposite way, and get lighter. Is there already a command that does this? I feel like there is...
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Gale Storm GaleTheStorm
This is what I mean. Is there already a command that can do this, in both directions?
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Oscar PwnageBlock
Cool! I don't think there was one where it would go on both directions. After all, calling SPCOLOR with #WHITE would leave the sprite with its default colors, if I recall correctly. How did you edit the colors like that?
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L. Lohadaa
I'm interested. Please share your user DEF!
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Hanzo rzsense
I guess the only way to get brighter is to apply addition color mixture of sprites.
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Gale Storm GaleTheStorm
I will post some of my code at a later time. I'm currently busy doing some other things. I will post it ASAP...as soon as I clean the "spaghetti" out of it.
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Gale Storm GaleTheStorm
*Things to note* 1. I did not test this on an O3DS. Too lazy to do it. 2. There are two version, one w/o comments and one with comments (GRPPUT_C). 3. I'm still a novice, so I apologize in advance for any inconveniences while reading the code. Let me know if you have any questions.
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Gale Storm GaleTheStorm
Whoops, you'll have to load the program directly. If you try using it from the menu, it will end. ( I didn't put a loop ). Also, it should be fine on an old 3DS.
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Gale Storm GaleTheStorm
My apologies. I found a glitch somewhere. I'll put the code back when I can.
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Gale Storm GaleTheStorm
Note to self: #WHITE is NOT the same as RGB(255,255,255). NOW it should work properly. Let me know if there are any issues. KEY: 4BWED33V
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Gale Storm GaleTheStorm
If at first you don't succeed, test specific areas. If you still can't find the problem...spam beep codes and print statements until you find it.
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