プレイ日記
12Me23 12Me23
new tile graphics
3そうだね
プレイ済み
返信[1]
親投稿
PortalSni. PortalSnivy
Will this have holding, SRS, and the 7 piece bag system?
0そうだね
プレイ済み
返信[2]
親投稿
PortalSni. PortalSnivy
Either way, your Tetris clone feels great to play, and acts like the gameboy version.
0そうだね
プレイ済み
返信[3]
親投稿
PortalSni. PortalSnivy
Also, I'm pretty sure the randomizer is broken.
1そうだね
プレイ済み
返信[4]
親投稿
12Me23 12Me23
Yeah, that's the version I based it on. (I have the virtual console version, which isn't on the eShop any more, I think) I did try switching to SRS at one point, but I didn't like the rotation very much, especially on the S and Z pieces. I did add simple wall kicks though. There was a weird implementation of holding in an earlier version (it would swap current/next piece in place) but I removed it
0そうだね
プレイ済み
返信[5]
親投稿
12Me23 12Me23
I will definitely add the bag randomizer though.
0そうだね
プレイ済み
返信[6]
親投稿
PortalSni. PortalSnivy
Maybe add a feature to swap between SRS and Classic?
0そうだね
プレイ済み
返信[7]
親投稿
PortalSni. PortalSnivy
Sort of like TGM3's choice between world style and classic style.
0そうだね
プレイ済み
返信[8]
親投稿
12Me23 12Me23
Yeah that's a good idea. I do have to figure out lock delay though. I'm not entirely sure how to implement it.
0そうだね
プレイ済み
返信[9]
親投稿
PortalSni. PortalSnivy
Lock delay should differ between SRS and Classic, examples being like locking instantly in classic using a soft drop where in SRS, only hard drops would lock the piece.
0そうだね
プレイ済み
返信[10]
親投稿
doomdog fda12345
Whats the code for this game
0そうだね
プレイ済み